Friday, September 17, 2021

Raiders of the Lost Artifacts: Heavy

Edit: Changed class name from Thug to Heavy. Thug was just too generic and boring.

Heavies have a taste and talent for violence and hard living. They are gangsters, leg-breakers, or other tough guys who makes their living with fists and guts. Any background will work depending on how the character came to be in their current state. I would also allow a new background, Crime. It works as Law does but in dealing with criminals and the underworld.

Heavies in a group of adventurers can be former criminals, tough as nails street toughs, and others with less than sterling pasts. 

Heavy
XP, HD, BHB, and Luck as Mercenary
Heavies can use any weapon or armor.

Backstab
Heavies are experienced at knocking a guy over the head from behind or stabbing  him in the back. When catching a target unaware from behind the Heavy receives +4 bonus to attack and does double damage.

Brawler
+1 to hit on melee and unarmed attacks. Crime is a rough business for the Heavy and he has to know how to lay down a beating now and again.

Gambling
The Heavy often supplements his income with a bit of cards and dice or a day at the races. The gambler enters into an opposed roll against other bettors, high roll wins, and a gambler gets to add an additional cumulative +1 bonus to this opposed roll at levels 1, 4, 7, and 10. Good luck!

Pick Pockets
A Heavy has to supplement his income at times by lifting a wallet or snatching an item.
The Referee should set a difficulty number for this roll based on the optional Skill rules in Appendix Four. Roll d20, add Level and Dexterity Bonus to the roll.

Sneak
As the Treasure Hunter. Heavies are at home skulking in the shadows and ambushing the unwary.

Optional Skills
If the optional skills system is used the Heavy is treated as the Mercenary.



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