Wednesday, September 7, 2016

Naunet, Goddess of The Primordial Abyss: The Slithering Doom

Found a wonderful piece of art by Dorian Cleavenger and wanted to stat it as a Lovecraftian entity.

Naunet, Goddess of The Primordial Abyss
“Hail, Naunet Protector of the void, Guardian of the abyss……”
The Egyptians had many different versions of a creation myth. In all of them, the original God sprang from Nun (also called Nu) who was described as being ‘the primordial waters’. Nun was more than an ocean, He was a limitless expanse of motionless water. Nun was portrayed as a bearded man with a blue or green body, symbolizing water and fertility. In one hand He holds a palm frond, a symbol of long life and wears another one in His hair. Since He is known as the “Father of Fathers and the Mother of Mothers” and is sometimes shown with female breasts as well, His feminine aspect is known as the Goddess Inu. In another Egyptian version of the deities, rather than have a feminine version of Nun, He is said to have a consort named Naunet (sometimes called Nunet). Naunet is considered to be the Goddess of the Primordial Abyss of the Underworld. Naunet is a member of the Ogdoad of eight primordial deities who together personify the essence of the primordial chaos before the creation of the world. The Ogdoad created from Themselves the mound upon which lay the egg from which the sun god emerged. This Sun God, named Atum, became the first God of the earth. Eventually, Atum became associated with Ra. Ra-Atum was the coming of the light to disperse the darkness of Nun and is symbolized by the Phoenix in this context. His next task was to create other gods, which He did by masturbation, not by having a mate. This was not offensive to ancient Egyptians, but in fact intensified His power in their minds.

Naunet The Slithering Doom
Myths and legend have formed trough the aeons about the ancient terror Naunet whom guards 12 gateways to 'the Primordial Abyss of the Underworld'. These 12 gateways are found in remote places in the world both on land and in the deep seas. The gateways could be portals to the Abyss, other dimensions, alien worlds and realities, etc. DM's choice.

Naunet dwells in the spaces between the gates and can emerge from any of the gates to defend them against interlopers. The myth that she 'embodies the primal womb in which the cycles of birth, life, death and rebirth are carried out. She frees all beings to follow their individual cycles of life' developed from her habit of destroying those who would seek forbidden knowledge by entering the gates and sending them onto their next life.
No. Enc.:  Unique
Alignment: Chaotic
AC: 18
HD: 15
ATTACKS: 4 Tentacles (1d8), Bite (1d10)
SPECIAL: Resistance to Damage, Tentacle Grab, Terrifying Presence, Water/Wind Buffet
MOVE: 120' (40') Slither/ 240' (80') Swim

Resistance to Damage
Naunet is only hurt by electrical, fire, or magical attacks. All others do no damage to her flesh.

Tentacle Grab
Naunet can attack with up to four tentacles per round, each doing 1d8 damage. If two or more tentacles it the same target the victim is grappled and must make a Saving Throw (vs Death) with a 4 penalty each round to break free or take 2d6 automatic damage. Grappled creatures may also be pulled to Naunet's mouth (1-2/1d6 chance) for an automatic bite doing 1d10 damage.

Terrifying Presence
Those who come within sight of Naunet must Save (vs Paralysis) or be struck with fear causing a -4/-20 percent penalty to rolls. If the Save is failed by 5+ the victim of the Terror must flee her presence and cannot attempt to approach her again for 2d6 rounds. The victim must reroll the Save when re-approaching her.

Water/Wind Buffet
Naunet can use her pseudo-wings to unbalance foes both in the water and on land by creating waves or gusts of wind to knock them off balance. It is the only attack she can take in a round she chooses to do this.

The attack is an area 30' high, 30' wide, and 100' long. Anyone caught within this are must make a Saving Throw (vs Paralysis) with a -4 penalty or be knocked back 1d6 x 10' and prone for 1d6 rounds as they recover.

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