The Outpost
Details on the Outpost and it's crew can be found here.
RJ MacReady, Pilot
HD: 4
Hp: 20
AC: 12
Hit Bonus: +4
Save: 12
Str 13+1
Dex 15+1
Con 13+1
Int 14+1
Wis 15+1
Chs 13+1
Ability/Skills:
AC Bonus: +1
Hit Bonus: +1
Alertness (surprised on 1/1d6)
Drive (Dex) +1
Medicine (Int): +1
Notice (Wis) +2
Pilot (Int): +4
Repair (Int): +2
Sneak (Dex) +2
Childs, Chief Mechanic
HD: 4
Hp: 24
AC: 12
Hit Bonus: +4 melee, +3 ranged
Save: 12
Str 15+1
Dex 12
Con 13+1
Int 13+1
Wis 12
Chs 13+1
AC Bonus: +2
Hit Bonus: +1
Drive (Dex) +2
Drive, Heavy (Dex) +2
Notice (Wis) +2
Repair (Int): +4
Security (nt) +1
Sneak (Dex) +1
Blair, Sr. Biologist
HD: 2
Hp: 8
AC: 10
Hit Bonus: +2 melee, +1 ranged
Save: 14
Str 13+1
Dex 12
Con 10
Int 16+2
Wis 15+1
Chs 13+1
Ability/Skills:
Computers (Int) +2
Medicine (Int) +1
Pharmacology (Int) +2
Science: Biology (Int) +4
Research (Int) +3
Clark, Dog Handler
HD: 2
Hp: 10
AC: 11
Hit Bonus: +3 melee, +2 ranged
Save: 14
Str 14+1
Dex 12
Con 13+1
Int 12
Wis 10
Chs 10
Ability/Skills:
AC Bonus: +1
Hit Bonus: +1
Dog Handling (Int): +3
Drive (Dex) +1
Notice (Wis) +2
Repair (Int) +1
Survival (Int) +2
Doctor Copper, Physician
HD: 2
Hp: 10
AC: 10
Hit Bonus: +1
Save: 14
Str 10
Dex 12
Con 11
Int 16+2
Wis 13+1
Chs 13+1
Ability/Skills:
Medicine (Int) +4
Pharmacology (Int) +4
Psychology (Int) +2
Research (Int) +2
Fuchs, Assistant Biologist
HD: 2
Hp: 10
AC: 10
Hit Bonus: +2 melee, +1 ranged
Save: 14
Str 13+1
Dex 12
Con 13+1
Int 16+2
Wis 13+1
Chs 13+1
Ability/Skills:
Computers (Int) +1
Medicine (Int) +1
Notice (Int) +2
Research (Int) +2
Repair (Int): +1
Science: Biology (Int) +3
Garry, Station Commander
HD: 2
Hp: 10
AC: 10
Hit Bonus: +2
Save: 14
Str 12
Dex 12
Con 13+1
Int 13+1
Wis 12
Chs 10
Ability/Skills:
Hit Bonus +1
Accounting (Int) +1
Business (Int) +2
Drive +2
Persuasion (Cha) +3
Repair (Int) +1
Survival (Int) +1
George Bennings, Meteorologist
HD: 2
Hp: 8
AC: 10
Hit Bonus: +1
Save: 14
Str 10
Dex 12
Con 12
Int 15+1
Wis 13+1
Chs 13+1
Ability/Skills:
Computers (Int) +2
Drive (Dex) +1
Science: Geology (Int) +1
Science: Meteorology (Int) +4
Research (Int) +3
Repair (Int) +1
Nauls, Cook
HD: 2
Hp: 8
AC: 12
Hit Bonus: +2
Save: 14
Str 13+1
Dex 13+1
Con 13+1
Int 10
Wis 10
Chs 13+1
Ability/Skills:
AC Bonus: +1
Art: Cooking (Int) +3
Climb (Str) +1
Musical Inst: Drums (Dex) +2
Notice (Wis) +1
Persuade (Cha) +2
Repair (Int): +1
Sneak (Dex) +1
Palmer, Assistant Mechanic
HD: 2
Hp: 10
AC: 11
Hit Bonus: +3 melee, +2 ranged
Save: 14
Str 14+1
Dex 12
Con 13+1
Int 13+1
Wis 10
Chs 10
Ability/Skills:
AC Bonus: +1
Hit Bonus: +1
Drive (Dex) +1
Drive, Heavy (Dex) +1
Notice (Wis) +1
Pharmacology (Int) +1
Repair (Int): +3
Sleight (Dex) +1
Sneak (Dex) +1
Vance Norris, Geologist
HD: 2
Hp: 7
AC: 10
Hit Bonus: +1
Save: 15
Str 11
Dex 12
Con 8
Int 16+2
Wis 12
Chs 10
Ability/Skills:
Drive, Heavy (Dex) +1
Notice (Wis) +1
Persuasion (Cha) +2
Research (Int) +3
Science: Geology (Int) +4
Survival (Int) +1
Windows, Radio Operator
HD: 2
Hp: 8
AC: 10
Hit Bonus: +1 melee, +2 ranged
Save: 14
Str 10
Dex 13+1
Con 12
Int 13+1
Wis 10
Chs 12
Ability/Skills:
Communications (Int) +4
Computers (Int) +2
Persuade (Cha) +2
Psychology (Int) +1
Repair (Int): +3
Sled Dog
HD: 2 + 1
Hp: 12
Armor Class: 12
Hit: +2, bite
Damage: 1d4
Save: 15
Movement: 150' (50')
Blair's .38 Revolver (1d6, 25', 6 shots)
Garry's .45 Revolver (1d8, 30', 6 shots)
4 12 ga. Pump Shotgun (3d6, 50', 5 shots)
2 Flamethrower (2d6/burns for 6 rounds, 50' stream, 10 shots)
20 Dynamite sticks (2d6, 10' blast zone, 20' inc, +1d6/5' bz per extra stick)
Knives (1d4)
Fireaxe (1d8)
Hatchet (1d6)
Miscellaneous Tools (1d4)