Wednesday, August 8, 2018

Necromancer for Basic Games

Decided to post my more traditional Rules as Written friendly Necromancer as opposed to my gory version found here.

I've had players use this version several times over the years, once in Caste Amber, and it worked well enough the players enjoyed it.

Necromancer
The Necromancer is a Magic-user who focuses his arcane powers upon death and the dead. Necromancy is a taxing and challenging path to tread and is not undertaken lightly. Necromancy is generally studied only by humans; while Elves are able to tread the path of the dead, there are no recorded instances of an Elvish Necromancer.

Prerequisites: 
Int 13+, Con 13+, non Lawful

Servitor Undead: 
Once per day Necromancers can raise servitor zombies or skeletons but the total HD of Servitor Undead cannot exceed the necromancer's level. He can replace lost servitors each day if he has the corpses to do so but, again, the total HD of all, yesterday's, today's, tommorrow's, etc cannot excede his level in HD. The actual ritual to raise the servitors takes one minute per HD raised.

Banish Undead:
Necromancers can banish undead as if they were a clerics. A "D" results in the undead ether being destroyed or, if the Necromancer chooses, falling under control of the Necromancer for a number of rounds equal to half the Necromancer's level before de-animating. This does not count against his HD total of Servitor Undead as these are extremely limited.

Spell Casting: 
Necromancers cast spells as per regular Magic-users, but because so much of the Necromancer's studying is devoted to death and the dead, Necromancers have a limited spell list compared to a normal Magic-User.

Necromancer Spell List: 
Level One
Cause Light Wounds
Charm Person
Detect Magic
Hold Portal
Light
Magic Missile
Read Languages
Read Magic
Shield
Sleep

Level Two
Continual Light
Darkness, 15' Radius
Detect Evil
Detect Invisibility
ESP
Invisibility
Knock
Locate Object
Mirror Image
Stinking Cloud
Web
Wizard Lock

Level Three
Cause Disease
Clairaudience
Clairvoyance
Darkvision
Dispel Magic
Fireball
Hold Person
Invisibility 10' Radius
Lightning Bolt
Monster Summoning I
Protection from Evil 10' Radius
Slow
Speak with Dead
Suggestion

Level Four
Cause Serious Wounds
Charm Monster
Confusion
Dimension Door
Extension I
Fear
Monster Summoning II
Remove Curse
Snake Charm
Wizard Eye

Level Five
Animate Dead
Cloudkill
Contact Other Plane
Extension II
Feeblemind
Finger of Death
Hold Monster
Magic Jar
Monster Summoning III
Passwall
Telekinesis
Teleport
Transmute Rock to Mud

Level Six
Anti-Magic Shell
Death Spell
Disintegerate
Invisible Stalker
Legend Lore
Monster Summoning IV
Project Image
Repulsion
Stone to Flesh

Level Seven
Cacodemon
Delayed Blast Fireball
Extension III
Mass Invisibility
Monster Summoning V
Phase Door
Power Word Stun

Level Eight
Clone
Mass Charm
Mind Blank
Monster Summoning VI
Power Word Blind
Symbol Level Nine
Astral Spell
Gate
Meteor Swarm
Monster Summoning VII
Power World Kill
Time Stop

Infernal and Magic Options
Anyone Can Cast Rituals Options







1 comment:

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