Wednesday, March 20, 2019

Operation White Box vs DC: Sgt ROCK and Easy Co.

Sgt. Rock and the Combat Happy Joes of Easy Company
The most famous group of characters in the DC War Comics line. Sgt. Rock is the iconic soldier of WWII. He and Easy can make an appearance in Operation White Box games, heck, your guys might even join Easy for a few special missions.
Here they are......

Sgt. Franklin "Frank" John Rock
US Army
Grunt: 5
ARMOR CLASS:  17 (Special forces, Uncanny toughness, Dex bonus, BDU's)
HIT POINTS:  33 (6d6+1 Con bonus)
TOTAL HIT BONUS: +6
ATTACKS: weapons or unarmed
SAVING THROW: 10 (+2 bonus vs explosions and suppressive fire)
MOVEMENT: 12
Str: 16
Dex: 15
Con: 18
Int: 15
Wis:17
Chs: 16
Special Abilities:
Combat Machine: Against foes of 1HD or less Rock gets 5 free extra attack per round. This can only be used against the 1HD or less foes.
Uncanny Toughness: Rock gains a +3 bonus to his AC.
Saving Throw Bonus: Rock gains a +2 bonus to Saving Throws versus explosions and suppressive fire.
Camaraderie: Rock gains a +1 bonus to Hit when fighting along side members of Easy Company. Once per round he may use his body to shield one of them and absorb up to half of the damage done to that soldier in that round.
Equipment:
BDU, boots, helmet, dogtags, shit ton of ammo.
2 belts of Heavy Machinegun ammo.
SMG (1d6, 75')
Larger Handgun (1d6, 75')
Knife (1d6 -2 +1)
Grenades (2d6+2)

Note:
As Rock is a special character I built him with the Grunt class as a PC. The other members of Easy are built as NPC's with a few special abilities to each character to represent their particular specialties and traits.


Easy Company
Rock's companions and brothers in arms. He was their leader through Hell and back, they fought and bled together and many died. They were in the theatres of North Africa, Sicily, Italy, France, and likely the Pacific. Any man in Easy would do anything Rock asked of them up to and including disobeying stupid or incompetent orders from higher up the chain of command.

Sgt. Rock has confirmed that he gave nicknames to Easy Company men because during battle, they would be required to do things their civilian identities might not be able to live with; once the war was over, the nicknames could be left behind once the soldiers resumed their civilian lives. This accounts for the proliferation of unusual character names in Easy Company over the years. Some went by their given names despite this consideration.

Easy is dedicated to the 2nd Battalion of the 141st infantry.
The men of Easy were nick-named "The Combat Happy Joes."

Easy Company Soldier
ARMOR CLASS:  13 (Special forces, BDU's)
HIT DICE: 2d6 (10 hit points)
TOTAL HIT BONUS: +2
ATTACKS: weapons or unarmed
SAVING THROW: 14 (+2 bonus vs explosions and suppressive fire)
MOVEMENT: 12
Equipment:
BDU, boots, helmet, dogtags, shit ton of ammo.
M1 Garand Large Rifle (1d6+1, 150')
Knife (1d6-2)
Grenades (2d6+2)


Members of Easy are survivors of some of the toughest battles in the war. Easy is one of the finest and capable units to serve. This experience and knowledge accounts for their Special Forces AC bonus and higher HD and associated abilities over the average soldier.

A number of the men survived to form the trusted core of Easy Company soldiers. This was the group most seen in the comics and they each had a specialty or special quality to their character to differentiate them from other soldiers serving in Easy.
They included:

Zack Nolan
Corporal, Second in command. Black haired and ragged. Nolan is fearless in combat with is bazooka. He is haunted by the loss of his father in WWI.
AC: 14
HD: 3d6 (15 hp)
Total Hit Bonus: +3 melee, +4 ranged +6 bazooka
Saving Throw: 13
Special: +2 to hit with a bazooka, +4 total to Saving throws vs explosions
RPG Medium (8d6 vs tank/structures, as grenade vs characters)

Bulldozer 
Corporal Horace Canfield. Huge, built like a bull, blonde, and strong. Lugs around a medium (.30) machinegun.
HD: 3d6 (18 hp)
Total Hit Bonus: +4 melee, +3 ranged
Saving Throw: 13
Special: +1 Str and Con bonuses, incredibly strong, can hip-fire up to a medium machinegun alone.
Medium Machinegun (1d6+2, 150')

Little Sure Shot
Corporal Louis Kiyahani. Apache and excellent pointman and sniper. Sharp-eyed and has a habit of wearing feathers on his helmet.
AC: 14
HD: 3d6 (15 hp)
Total Hit Bonus: +3 melee, +4 ranged
Saving Throw: 13
Special: 1-3 on 1d6 to avoid and Ambush, adept at wilderness survival and tracking (base roll of 1-7 on 1d10)

Jackie Johnson
Private. Tall and muscled African American, former heavy weight boxing champ. Skilled combatant and outstanding soldier.
AC: 14
HD: 3d6 (15 hp)
Total Hit Bonus: +4 melee, +3 ranged, +6 melee
Saving Throw: 13
Special: +1 Str and Con bonuses, +2 to hit and damage with fists

Wildman
Corporal Harold Shapiro. Tall, red bearded rifleman and an English teacher from Colorado. Known for going almost recklessly beserk in combat.
AC: 14/12
HD: 3d6 (15 hp)
Total Hit Bonus: +3 melee, +4 ranged
Saving Throw: 13
Special: +1 Dex bonus, can attack twice per round in combat but AC drops to 12 in the round doing so

Ice Cream Soldier  
Private Phillip Mason. Young and freckle-faced. Cool as ice in combat, thus his nick-name
AC: 14
HD: 3d6 (15 hp)
Total Hit Bonus: +3 melee, +4 ranged
Saving Throw: 13
Special: +2 to Saving throws vs fear effects, +4 total vs suppressive fire and allows him to avoid all suppressive fire damage (even without cover)

4-Eyes
Private. Name unknown. Perfectly average looking except for his thick glasses. Blind as a bat without the them. With them he is the best shot of the riflemen.
AC: 14
HD: 3d6 (12 hp)
Total Hit Bonus: +3 melee, +4 ranged, +6 rifles
Saving Throw: 13
Special:   +1 Int bonus, +2 to hit and damage with rifles when wearing his glasses, -4 to all attacks without them


Many members came and went throughout the decades of printed Sgt Rock adventures.
Some were 'star' characters, most were minor. Here is a list of known survivors, deceased, wounded, and missing as of 1944.


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