"To live and die before a mirror"
Historically a dandy is a man who takes great care with his appearance and mannerisms, often dressed in flamboyant clothing and affecting cultured or aristocratic mannerisms, hobbies, and language. Dandy's are not Fops. Fops are a French court craze and can be identified by their white face makeup and wigs and carefree behavior . Dandy's are serious and demand respect; Fops are irreverent and demand attention
The Sleazy Dandy takes the style and sensibilities of a Dandy and puts them to use making a profit from gambling, favors, and good old fashioned conning and thievery. Beautiful on the outside, ugly on the inside.
Prime Requ: Charisma
Exp: As Thief
Save: As Thief
Attack: As Thief
Armor: Leather. No shield.
Weapons: Cane, dagger/knife, light crossbow, pistol, rapier, razor, razor edged cards, sap, shortsword/sword-cane, throwing knife, whip.
- Hear noise, open locks, pick pockets, and backstab as a Thief of equivalent level.
- Gambler: adds +1 to gambling checks (1d6, high roll wins) at first level, an extra +1 at levels 3, 6, 12, and 20.
- Contacts: With a successful Charisma check the Sleazy Dandy may ask one favor of a contact for things such as information, access to restricted information or areas, etc. The favor will be things not generally available to the average citizen. The contact will not endanger himself or his employment and may negotiate a payment or favor in return if the request by the Dandy is difficult or unpleasant. The Sleazy Dandy adds a bonus of +1 to the check at levels 4, 8, 12, 16, and 20. The Sleazy Dandy can use this ability once per adventure at level one and an extra time at levels 5, 10, 15, and 20.
- Schmooze: Equivalent to a Charm Person spell once per day and one extra time at levels 4, 9, and 16.
The Sleazy Dandy has a reputation of being fashionable, well groomed, and obsessive over his appearance and mannerisms. To maintain this he must spend at least 50 gp per level per month on clothing, fine cigarettes, alcohol, gambling, etc to maintain his lifestyle. If he fails to do so his Charisma and bonuses for his Contact rolls are halved and those he tries to Schmooze receive a bonus of +4 to their Saving Throws.
If his clothing is damaged or his appearance dirty or disheveled the above penalties apply until he gets himself cleaned up and in fresh fashionable clothes.
To maintain his appearance his equipment must cost at least twice the normal prices due to fine tooling, gold inlay, etc. Of the rack is not an option for the Sleazy Dandy.