Sunday, October 19, 2014

OSR Firearms Rules





The basics if inserting firearms into my games.
Stats for basic firearms will be posted separately by era (Colonial, Victorian/Western, Pulp, Modern.)

Here are the basics:
Rate of Fire
Normal Attack
Anyone can make one attack per round with no penalty. The basic careful shot.

Single Action Pistols
The shooter can make two attacks with a -3 penalty per shot.

Semi-Auto and Double Action
The shooter can take two shots per round with a –2 per shot.

Fan the Hammer/Flick the Lever
Holding down on the trigger and fanning the hammer of a single-action revolver with your off hand or quickly flicking the lever and pulling the trigger of a lever-action carbine or rifle to fire rapidly.
3 attacks, -4 per attack.

Full Automatic
Full autofire uses  five bullets per attack. The shooter can fire up to three attacks per round with a -2 per attack or up to six attacks at -4 per attack.
The attacks can be concentrated on a single target or down a line of targets within five feet of each other.
Automatic fire is lethal. Watch yourself.

Range
Firearms have five range increments, and suffer a standard –2 penalty per increment after the first.
Point Blank: Within 10' of a target (5' for derringers) the shooter gains a +2 bonus to hit.

Reloading
Firearms which require a magazine take only one round to reload and ready. However a desperate shooter can hurry the reload and attack with a –2 penalty for rushing the attack.

Non-magazine weapons (revolvers and rifles with internal magazines for example) can only reload a maximum of three bullets per round. No other action except movement can be attempted while reloading. However, a shooter can, if desperate, reload one shell and attack with a –4 penalty for rushing the attack.

A single shot weapon (break open, bolt action, etc.) requires a full round to reload.

A muzzle loading weapon takes two rounds, fire on the third.
Any action other than walking requires a Dex check otherwise the reload fails and must be started again,

Aiming with Firearms
Take a round, gain a +2 bonus to one shot. The attacker can do this for two rounds (no more) for a +4 bonus to hit.

Drawing a Weapon
A combatant can draw and fire a weapon in the same round, but doing so incurs a -4 penalty to all available attacks.

Basic Accessories
Bipod
Reduces autofire penalty by one point for machineguns.

Telescopic Sight
The telescopic sight gives a +2 to +4 bonus to hit depending on strength and quality of the scope.
This stacks with the aiming rules.

Two Weapons
-2 penalty primary hand, -4 off hand.
You can use the multiple attack options with this. Example: firing two double action pistols twice.
-2 for each shot is added to the Two Weapon penalties for a total of -4 primary/-6 secondary with a total of four shots.
This is reduced with Point Blank fire (see under Range above.)

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