ANIMALS
Although clever, animals are not as intelligent as most Humans are. They have innate skills such as willpower to resist being told what to do. Animals usually decide on the best course of action that will lead to their own survival, unless they are trained otherwise.
Bat
Agi 3D Brawling 4d, Flying 4d
Str 1D
Kno 1D Willpower 3d
Per 1D Search 2d (hearing +2d), Sneak 3d, Tracking (Sonar) 4d
Mech 1D
Tech 0D
Str Dmg: 1D
Move: 20
BP: 6
Scale: Small 9 Natural Abilities: wings allow the bat to fly for a few hundred miles; swarm attack (roll a single brawling total for entire group of bats, adding +5 to the total for every 10 creatures involved; if using the optional damage bonus, add the bonus for this roll to the Strength Damage of a single bat); claws (Strength Damage only).
Bird of Prey (Falcon, Hawk)
Agi 4D Brawling 5d, Flying 5d
Str 2D
Kno 1D Willpower 3d
Per 2D Search 3d, Sneak 3d, Tracking 3d
Mech 1D
Tech 0D
Str Dmg: 1D
Move: 32 fly/ 15 glide
BP: 12
Scale: Small 3 Natural Abilities: wings allow the bird to fly or glide for several hundred miles or as long as there are thermals to keep them aloft; beak (damage +2), talons (damage +1D).
Cat
Agi 3D Brawling 4d, Dodge 4d
Str 1D Climb/Jump 4d, Running 3d
Kno 1D Willpower 3d
Per 3D Search 3d, Sneak 4d
Mech 1D
Tech 0D
Str Dmg: 1D
Move: 15
BP: 10
Scale: Small 6 Natural Abilities: claws (damage +2), teeth (damage +2).
Crocodile or Alligator
Agi 3D Brawling 4d
Str 4D Swim 5d
Kno 1D Intimidation 3d, Willpower 3d
Per 2D Hide: water 4d, Search 3d, Sneak 4d
Mech 1D
Tech 0D
Str Dmg: 2D
Move: 10/15 swim
BP: 14
Scale: 0 to Large 3 Natural Abilities: teeth (damage +1D), armored hide (+1D vs. physical damage), death roll (if bitten the victim must make an opposed Str check to break free or be thrashed about for automatic damage each round.)
Dog
Agi 3D Brawling 4d, Dodge 4d
Str 3D Running 4d
Kno 1D Intimidation 3d, Willpower 2d+1
Per 3D Search 4d
Mech 1D
Tech 0D
Str Dmg: 2D
Move: 15
BP: 14
Scale: Small 3 Natural Abilities: teeth (damage +1D)
Dog, Guard
Agi 3D Brawling 5d, Dodge 5d
Str 4D Running 4d
Kno 1D Intimidation 5d, Willpower 4d
Per 3D Search 4d
Mech1D
Tech 0D
Str Dmg: 2D
Move: 15
BP: 18 Natural Abilities: teeth (damage +1D)
Gorilla
Agi 2D Brawling 4d, Dodge 3d, Melee Wpn 3d
Str 5D Climb/Jump 6d
Kno 1D Intimidation 4d, Willpower 3d
Per 2D Search 3d
Mech1D
Tech 0D
Str Dmg: 3D
Move: 10
BP: 20 Natural Abilities: teeth (damage +2)
Horse
Agi 3D Brawling 4d
Str 5D Lifting: dragging 7d
Kno 1D Intimidation 3d, Willpower 3d
Per 2D Search 3d
Mech1D
Tech 0D
Str Dmg: 4D
Move: 25
BP: 22
Scale: Large 3 Natural Abilities: hoof (damage +2), teeth (damage +2). Note: Horses can attack the same target twice in one round with their hooves (two front or two back) at no penalty, or they can bite once.
Lion
Agi 4D Brawling 5d
Str 4D Climb/Jump 5d, Running 5d
Kno 1D Willpower 3d
Per 3D Search 5d, Sneak 4d
Mech1D
Tech 0D
Str Dmg: 3D
Move: 20
BP: 20
Scale: Large 2 Natural Abilities: thick fur (armor value +2), claws or teeth (damage +1D).
Note: Large cats can leap up to 30 feet horizontally or six feet
Vertically.
Mountain Lion
Agi 4D Brawling 4d+1, Dodge 4d+1
Str 3D Climb/Jump 4d, Running 4d
Kno 1D Willpower 3d
Per 3D Search 5d, Sneak 4d
Mech1D
Tech 0D
Str Dmg: 2D
Move: 25
BP: 18 Natural Abilities: thick fur (armor value +2), claws or teeth (damage +1D).
Note: Large cats can leap up to 30 feet horizontally or six feet
Vertically.
Rats
Agi 3D Acrobatics 3d+1, Brawling 4d, Dodge 3d
Str 4D Climb/Jump 3d, Running 3d+2, Swim 1d+2
Kno 1D Willpower 2d
Per 3D Hide: self only 4d, Search 4d, Sneak 4d
Mech1D
Tech 0D
Str Dmg: 1D
Move: 10
BP: 6
Scale: Small 9 Natural Abilities: teeth (Strength Damage only); swarm attack (roll a single brawling total for entire group of rats, adding +5 to the total for every 10 creatures involved; if using the optional damage bonus, add the bonus for this roll to the Strength Damage of a single rat).
Shark
Agi 3D Brawling 5d
Str 5D Swim 6d
Kno 1D Intimidation 5d, Willpower 5d
Per 3D Search 5d, Sneak 4d
Mech1D
Tech 0D
Str Dmg: 3D
Move: 20
BP: 24
Scale: Large 6 Natural Abilities: thick hide (armor value +1D), teeth (damage +1D).
Snake, Python or Boa
Agi 3D Brawling 5d, Dodge 4d
Str 4D Climb 5d, Running 5d
Kno 1D Willpower 4d
Per 3D Search 4d, Sneak 4d
Mech1D
Tech 0D
Str Dmg: 3D
Move: 10/15 swimming
BP: 20
Scale: Large 2 Natural Abilities: teeth (damage +2), crushing attack (damage + 1d, once the snake has successfully attacked the victim must make a successful opposed Str check vs. the snake to break free or take automatic damage each round).
Snake, Viper
Agi 3D Brawling 4d, Dodge 4d
Str 1D Climb 3d, Running 3d
Kno 1D Willpower 3d
Per 2D Search 3d, Sneak 3d
Mech1D
Tech 0D
Str Dmg: 1D
Move: 10/15 swimming
BP: 12
Scale: Small 3 Natural Abilities: teeth (damage +1), poison - the victim must make a roll on their Str against the amount of damage the bite inflicted. If the victim fails the roll, then they will take an additional 3D of damage immediately, and every 10 minutes after for an hour unless either an anti-venom is injected, or the character receives medical assistance (requires a Difficult First Aid roll for the caregiver).
Tiger
Agi 4D Brawling 5d, Dodge 5d
Str 5D Climb/Jump 6d, Running 6d
Kno 1D Willpower 3d
Per 3D Search 5d, Sneak 4d
Mech1D
Tech 0D
Str Dmg: 3D
Move: 20
BP: 22
Scale: Large 2 Natural Abilities: thick fur (armor value +2), claws or teeth (damage +1D).
Note: Large cats can leap up to 30 feet horizontally or six feet
Vertically.
Wolf
Agi 3D Brawling 5d, Dodge 5d
Str 4D Running 4d
Kno 1D Intimidation 5d, Willpower 4d
Per 3D Search 4d
Mech1D
Tech 0D
Str Dmg: 2D
Move: 15
BP: 18 Natural Abilities: teeth (damage +1D)
No comments:
Post a Comment