Tomb of Dracula, Werewolf By Night, Monster of Frankenstein, Morbius, Man-Thing, the Zombie, Ghost Rider Dracula Lives!, Monsters Unleashed, Vampire Tales, Tales of the Zombie, etc.
Dracula is already here. Now for a few more I had laying about.
Morbius, the Living Vampire
Agi 5D
Str 5D
Kno 4D
Per 3D
Mech2D
Tech4D
Fate Points: 1
Character Points: 3
Str Dmg: 3D
Move: 20/ 40 flying
BP: 35
Skills:
Brawling 6d, Climb/Jump 8d, Dodge 6d, Flying 6d, Intimidation 6d, Lifting 6d, Medicine 6d, Scholar (Drugs) 6d, Scholar (Hematology) 8d, Scholar (Blood Diseases) 8d, Search 6d, Sneak 6d, Willpower 6d
Advantages:
Contacts (I) former friends and colleagues in the medical field.
Disadvantages:
Infamy (II) public knowledge of his condition and crimes, although the general public believes his is an ordinary serial killer, Quirk (I) guilt over his victims.
Edges:
Armor (+2D), Claws (+1D Str Dmg), Drain (4D, blood), Flying (3D), Locate Human (2D), Night vision (2D), Regeneration (2D, heal 2 BP per round), Speed (+10 move, +1D initiative), Undead, minor (2D), Wall Crawl (1D)
Flaws:
Appearance (2D, white skin, red eyes, fangs, unusual bat-like features), Craving (3D, blood, nightly), Miscellaneous (2D, must sleep during daytime, or lose 2d6 BP at dusk), Sensitivity (3D, 6d dmg, sunlight)
Frankenstein Monster
Agi 3D
Str 8D
Kno 3D
Per 3D
Mech1D
Tech1D
Fate Points: 1
Character Points: 3
Str Dmg: 5D
Move: 10
BP: 55
Skills:
Brawling 6d, Intimidation 6d, Languages (French) 6d, Languages (German) 5d, Lifting 10d, Melee 5d, Running 5d, Search 4d, Sneak 4d, Throwing 4d , Willpower 5d
Advantages: None
Disadvantages:
Handicap (II) difficulty speaking, +5 Diff to Bargain, Command, Con, and Persuasion; Sense of Duty (I)
Edges:
Armor (+3D), Bounding (2D, +4d Jump checks), Night vision (2D), Regeneration (3D, heal 3BP per round), Resistance (+3D vs. energy), Undead (4D)
Flaws:
Appearance (4D), Repulsion (2D, fire)
Man-Thing
Agi 2D
Str 8D
Kno 1D
Per 2D
Mech1D
Tech0D
Fate Points: 0
Character Points: 2
Str Dmg: 5D
Move: 10
BP: 50
Skills:
Brawling 4d, Hide (Swamp) 10d, Intimidation 5d, Lifting 10d, Search 4d, Sneak 3d
Advantages: None
Disadvantages:
Handicap (III) mute
Edges:
Armor (+5D), Empathy (2D), Fear (3D, +6d Intimidation checks), Immortal (4D, destruction of the nexus of all realities), Miscell: Acid Touch (3D, 6d damage, brawling attack. Only works on those who fear or fail vs. the Intimidation+Fear), Night vision (2D), Painless (2D), Regeneration (3D, heal 3BP per round), Resistance (+3D vs. energy), Water Breathing (1D)
Flaws:
Appearance (4D), Command (4D)
The Zombie, Simon Garth
Agi 2D
Str 6D
Kno 1D
Per 3D
Mech 1D
Tech 1D
Fate Points: 0
Character Points: 2
Str Dmg: 3D
Move: 10
BP: 40
Skills:
Brawling 5d, Hide 4d, Intimidation 5d, Lifting 8d, Search 4d, Sneak 3d, Willpower 2d
Advantages: None
Disadvantages:
Handicap (III) mute
Edges:
Armor (+3D), Bounding (2D, Night vision (2D), Regeneration (2D, heal 2BP per round), Painless (2D), Resistance (+3D vs. energy), Undead (4D)
Flaws:
Appearance (2D), Hostility (3D, animals), Miscellaneous (4D, Garth must obey whoever has the Amulet of Damballah in his possession), Sensitivity (2D, 4d damage: fire)
The Ghost Rider
Str 5D
Kno 2D
Per 3D
Mech3D
Tech2D
Fate Points: 2
Character Points: 3
Str Dmg: 4D
Move: 10
BP: 45
Skills:
Brawling 8D, Dodge 4D, Hide 4D, Intimidation 8D, Lifting 8d, Melee 6D, Scholar (Occult) 6D, Search 6D, Sneak 4D, Vehicle Operations (Motorcycle) 10D, Willpower 8D
Advantages: None
Disadvantages:
Infamy (II) The Ghost Rider is a wanted criminal by law enforcement, although they do not know is true nature.
Edges:
Armor (+3D), Aura Sight (3D), Empathy (2D), Fear (2D, +4D Intimidation), Night vision (2D), Painless (2D), Ranged Attack (3D, Hellfire, 6D dmg, 30/60/90 range ), Regeneration (3D, heal 3BP per round), Resistance (+3D vs. energy), Undead (4D)
Flaws:
Appearance (4D, flaming skeleton), Compulsion (3D, punish evil), Hostility (3D, animals), Vow (3D)
Equipment:
Leather racing suit, Hellfire Cycle.
Hellfire Cycle
Created from the Rider's hellfire it takes one round to form the motorcycle.
The Cycle defies natural laws being incredibly fast and if the flaming wheel can touch a surface the Rider can drive the Cycle on that surface. This allows the Cycle to run over water and up walls. The Cycle has limits; it cannot drive upside down on ceilings,
Move: 280 m (400 kph)
Passengers: 1-2
Toughness 5D
Maneuverability: +2D+1
Jonny Blaze
Agi 3D+2
Str 3D
Kno 2D+1
Per 2D+1
Mech 3D
Tech 2D+2
Fate Points: 1
Character Points: 3
Str Dmg: 1D
Move: 10
BP: 28
Skills:
Bargain 4D, Brawling 4D, Con 3D, Dodge 4D, Firepower 4D, Intimidation 8D, Investigation 4D, Medicine 3D, Melee 4D, Persuasion 4D, Scholar (Occult) 6D, Search 4D, Security 4D, Sneak 4D, Vehicle Operations (Motorcycle) 10D, Vehicle Repair 6D, Willpower 6D
Advantages:
Contacts (I) The Occult Community: Blaze knows a number of minor magical researchers and other entities from his attempts to free himself of The Rider.
Drawbacks:
Miscellaneous (III) In the presence of evil Blaze transforms into The Ghost Rider with no control over The Rider, Quirk (II) Secret: the fact that Blaze is The Rider is not known publicly.
Equipment:
Leather riding suit, Knife (Str+1D), motorcycle.
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