Tuesday, April 2, 2019

OWB Air War: The Mighty Mitchell B-25

Had a request for the B-25. I was going to just edit it into the post here but I found it to be a fascinating plane and the more I dug into it the more pics I wanted to post. Therefore it gets its own post.

Here you go Rod Thompson.

The B-25
Twin-engine medium bomber famous for the Doolittle April 1942 bombing raid on Tokyo following Pearl Harbor. Variations of the ship served in every theatre of the War. It acted as a bomber, ground attack fighter, torpedo bomber and many other roles. It was a rugged plane and had many different armament configurations based on its role over its service history.

The configurations of weaponry on these things is amazing. The War Master can have a lot of fun with different versions in the hands of the player soldiers.










Mitchell B-25B (as per the Doolittle Raid)
AC: 3 [16]
HP:   36 (HD 6)   
Move: 9/27 flying, +4 airspeed bonus
Attack:
x1 .30 Medium Machinegun (1d6+2), nose, gunner
x2 fire-linked .50 Heavy Machinegun (+1 hit, 2d6) in 3 positions: Dorsal turret, Ventral turret, gunners (the B was a rare variation with no tail gun position)
Bombs: up to 3600 lbs in its bay.
Mods: Aerial, Communications
Country: USA
Year: 1941
Crew: 5 (one pilot, navigator/bombardier/nose gunner, engineer/turret gunner, radio operator/turret gunner, tail gunner)
Range: 1350 miles
Ceiling: 24,196'
Climb: 1666' per minute

Armament:
Later Variations included:
x6 fire-linked .50 Large Machinegun (+3 hit, 2d6+4), nose, left/right fuselage [operator-linked]
x2 fire-linked .50 Heavy Machinegun (+1 hit, 2d6) rear turret, gunner
or
x8 fire-linked .50 Large Machinegun (+4 hit, 2d6+6), nose, left/right fuselage [operator-linked]
x2 fire-linked .50 Heavy Machinegun (+1 hit, 2d6) rear turret, gunner


B-25H
Introduced in 1944. Ground fighter/gunship configuration. Removed the co-pilot position and adding a gunner/camera operator.
Crew: 5 (pilot, navigator/radio operator/cannoneer, flight engineer/dorsal gunner, midships gunner/camera operator, and tail gunner)
x8 fire-linked .50 Large Machinegun (+4 hit, 2d6+6), nose, left/right fuselage [operator-linked]
75mm Cannon (8d6), nose, cannoneer
x1 .50 Medium Machinegun (2d6), each left and right waist, radio operator/gunner
x2 fire-linked .50 Heavy Machinegun (+1 hit, 2d6) in 2 positions: Dorsal turret, Tail, gunners
3200 pounds of bombs or a 2000-pound torpedo. 2000-pound bombs were deleted, since such large bombs were very rarely carried in actual practice and their hoists took up a lot of space in the bomb bay.

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