- Roll the six base attributes..
- Grab a skill package (and rearrange a few points to customize if desired.)
- Do the basic math of old school D&D attacks, saving throws, etc.
- Get some basic gear from the DM.
- Play.
These packages are built for 2 hit dice characters, the minimum hit dice for what I consider average Survival Horror PC's and NPC's. Especially with average hit points for NPC's.
2 hit dice give each package 12 points of abilities and skills.
For more experienced or just tougher PC's add more hit dice . Each hit dice added also ads 2 more ability/skill points as seen in the Survival Horror post.
Don't sweat it. Just play it up like a good horror film and when you die jump right back in with a quick built replacement.
Businessman
Accounting +1
Appraisal +2
Business +3
Notice +2
Persuasion +3
Psychology +1
Blue Collar
+1 to AC
+1 to Hit
Drive +1
(Choose Job) +3
Notice +1
Repair +2
2 points to spend
Blue Collar, Electrician
+1 to AC
+1 to Hit
Drive +1
Notice +2
Persuasion +2
Repair +4
Cab Driver
Drive +4
City Knowledge (Choose) +3
Notice +2
Psychology +2
Repair +1
Camp Counselor
+1 to AC
Acting +2
Music Inst (Guitar) +1
Notice +2
Persuasion +2
Repair +1
Sneak +2
Swim +1
Civil Servant
Accounting +1
City Knowledge (Choose) +3
Computers +1
Notice +2
Persuasion +2
Research +3
Criminal, Pick Pocket
+1 to AC
Notice +3
Security +2
Sleight +4
Sneak +2
Criminal, Punk/Thug
+1 to AC
+1 to Hit
Drive +1
Intimidate+2
Notice +2
Security +1
Sleight +1
Sneak +2
Medicine +4
Notice +2
Pharmacology +2
Psychology +2
Research +2
Entertainer
Acting +2
Music Inst (choose) +3
Notice +1
Persuasion +3
Sleight +1
Sneak +2
Firefighter
+1 to Hit
Climb +2
Drive +1
Drive, Heavy +1
Medicine +1
Notice +2
Persuasion +1
Repair +2
Journalist/Reporter
+1 to AC
Acting +2
Notice +2
Persuasion +3
Photography +1
Psychology +2
Research +2
Lawyer
Law +4
Persuasion +3
Psychology +2
Research +3
Medic
Driving +1
City Knowledge (choose) +2
Medicine +2
Notice +2
Persuasion +2
Pharmacology +1
Psychology +2
+1 to Hit
Drive +1
Intimidate +2
Music Inst (choose) +2
Notice +2
Occult Lore +1
Repair +1
Sneak +1
Nurse
Computers +1
Medicine +2
Notice +2
Persuasion +3
Pharmacology +1
Psychology +2
Research +1
Pilot
Alertness ( surprised on a 1 on a 1d6)
Drive +1
Notice +2
Pilot +4
Repair +3
Survival +1
Police
+1 to AC
+1 to Hit
Drive +1
Intimidate +2
Law +1
Notice +2
Persuasion +2
Psychology +1
Drive +1
Intimidate +2
Law +1
Notice +2
Persuasion +2
Psychology +2
Research +2
Police, SWAT
+1 to AC
+1 to Hit
Intimidate +2
Law +1
Notice +2
Security +2
Sneak +2
Priest
History +1
Notice +1
Persuasion +3
Psychology +3
Religion +4
Professor
(Subject Taught) +4
(Secondary Subject Taught) +2
Psychology +2
Research +4
Notice +2
Persuasion +3
Pharmacology +1
Psychology +4
Research +2
Scientist
Psychology +2
Research +4
Science (Choose) +4
Science (Choose) +2
Acting +2
Business +1
Drive +1
Notice +2
Persuasion +2
Psychology +2
Sneak +2
Tech
Computers +4
Notice +1
Psychology +1
Research +3
Security +3
Excellent! I could see putting gear on cards, like in the old Ghostbusters RPG, to streamline that bookkeeping, too.
ReplyDeleteThat is a great idea or a die drop table. Night of the Slashers has a great die drop encounter/stock table. Thanks for mentioning those slasher games. Interesting and useful.
ReplyDeleteEdit: forgot Journalist/Reporter and Solder/Vet. Added them in.
ReplyDelete