No. Enc.: 1d4+2
Movement: 90' (30')
Fly/Swim: 240' (80')
Armor Class: 4
Hit points (HD): 25hp (5 HD)
Attacks: tongue attack
Damage: 1d8 dmg + Special
Hoard Class: None
The Hounds of Tindalos live millions of years in the past occupying the angles of existence whereas normal life inhabit the curves of space and time. They are utterly alien to life as we know it and are vicious predators of both ethereal vapor and strange matter. They do not communicate; they only hunt and destroy. If an entity physically or mentally travels to the distant past of these creatures he risks attracting their attention and inevitably becomes hunted through time and space.
The Hounds are a fearsome enemy. They are not easily defeated.
Travel Through Angles
The Hounds travel through time and space using angles in our reality as doorways: any angle such as corners of rooms, ceilings, doorways, etc. The angle does not have to be large as the Hound assumes a vaporous form to travel through the angle gateways, but it must be sufficiently angled: at least 120 degrees.
When entering and exiting an angle gateway the Hound stretches and becomes vaporous. It takes three rounds to completely pour itself through and reform on the other side of an angle.
While vaporous it can only be hit by magic weapons and spells.
Once they Hounds take notice of an individual they can track him unerringly across time and space. They will arrive at the victim's time and location at the DM's discretion and their arrival will be announced by the pouring of an ethereal vapor or smoke pouring from the angles they are sliding into that dimension through. They are tireless in their pursuit and do not give up.
The Hound exude a thick blue ichor or pus from their bodies. This ichor, covering their body in sufficient quantities
, allows the Hound to regenerate 2 hp per round. If the Hound is submerged, lit afire, or some other means is used to wipe the coating from the Hound it does not regenerate until the blue ichor reforms over enough of their bodies. It takes 1d4 +2 rounds to sufficiently reform for regeneration.
If the Hound is grappled or the blue ichor comes into contact with a living being not from the Hound's existence the victim must make a Saving Throw vs Poison or lose 1d4 hit points. This effect lasts for 1d6 rounds and the victim gets a Saving Throw each round to avoid damage. The blue ichor can be wiped or washed off taking a full round to do so.
The tongue of a Hound is a horrific thing allowing it to attack creatures withing 10' of its position. In addition to normal damage the Tongue drains vital fluids and life force from the victim, causing horrific wounds in its wake.
There are two ways a DM can interpret this ability, depending on the level of lethality they wish to inject into their game.
The first option is a Level Drain:
The classic feared and permanent method of harming the foolish or unlucky.
The second option is a Constitution Drain:
1d4 Constitution is lost per hit. The character is dead at 0 Constitution.
No hit points can be healed until all of the Constitution damage is healed. Constitution can be healed at the rate of one point per week of total rest. Healing magic will heal one point of Constitution per healing dice involved plus any modifiers.
(Example: a spell healing 1d6+1 hit points would heal two Constitution points.)
No. Enc.: 2d6+4
Movement: 90' (30')
Armor Class: 6
Hit pts. (HD): 9 hp (2HD)
Attacks: 2 claws
Damage: 1d3 each
Hoard Class: None. All treasure is for Chaugnar Faugn.
The Miri Nigri are a dwarfish race of inhuman servants,dark skinned with toadish features. They are tireless in serving their creator and god, the slumbering Chaugnar Faugn. They are sent forth to steal men and women for the vampiric hunger of their god.
The subterranean Miri Nigri have infravision of 90'.
Their dark coloration, natural stealthiness and small stature give them an advange when surprising opponents. They surprise on a 1-4 on a 1d6. Their amphibious nature also allows them this bonus when in water.