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Friday, December 8, 2017

OSR Oriental Adventures: Mystical Classes

Magician, Mahotsuki, Onmyoji
Ability Requirements: Int 13, must be of Lawful alignments.
Exp: As Magic User
HD:  1d4
Save:  As Magic User
Attack:  As Magic User
Armor:  None
Weapons:  Bo, jo, tanto, pipe, fan, sling.

Spells
The Magician casts spells as a Magic User with the following changes...

The Magician can only cast spells via rituals.

The Magician receives a extra spell slot per spell level at each level of Magician. For Example: In Swords & Wizardry a  third level Magic User would have three 1st level spell slots and two 2nd level slots available. The  fourth level Magician has four 1st and three 2nd.

The Magician may cast both Magic User and Cleric spells. If a spell is listed in both the Cleric and Magic User lists the Magician uses the Magic User version.

The Magician have a chance to cast spells of a higher level than he has spell slots for. The spell must be found via tome, scroll, teacher, or other source to obtain it. Study time is one week per spell level. At the end of this study time the Magician makes a roll of 10 + 1/2  level + Int bonus - the spells level, on a 1d20. If successful the spell is learned and can be cast as a ritual once daily. If failed the Magician must continue studying the spell for another week.
Only one spell at a time can be studied.

The Magician has the option of practicing Infernal Witchcraft.

Potions, Salves, and Charms
A Magician may work any spell known into a potion, salve, or charm.
Potions must be drunk, salves applied to skin, and charms hidden on or in the house of the target of the spell.

Spells which compel the target to obey the caster, such as Charm, work as if the person who gave the potion/salve/charm to the target were the caster to be obeyed.

Creation time is the same as for rituals and costs the daily spell slot of the spell used. The Magician can make a number of items equal to his level, and each has a shelf life equal to the Magician's level in days.

Bonus Languages
The Magician must master many languages both modern and archaic in his studies.
He receives twice the number of beginning languages and can save the extra language slots for use after character creation. With a proper guide or teacher he can learn a new language well enough in four weeks time to speak, read, and use it for studying. This can help save a spell slot which might otherwise be used for Read Magic.

Sorcerer, Wu Jen, Witch
Ability Requirements: Int 13, must be of non-Good alignments.
Exp: As Magic User
HD:  1d4
Save:  As Magic User
Attack:  As Magic User
Armor:  None
Weapons:  Bo, jo, tanto, pipe, fan, sword, short sword, short bow, shuriken, sling.

Spells
As a standard Magic User with the following additions:

Unlike the Magician the Sorcerer can cast spells normally.  He can also cast both Magic User and Cleric spells. If a spell is listed in both the Cleric and Magic User lists the Sorcerer uses the Magic User version.

The Sorcerer can cast ritual magic and can use the Folkloric and Infernal options.
The Sorcerer can attempt to cast spells of a higher level. The Sorcerer may add half his level rounded up to the casting roll. 

Poisons
Given an hour of brew time, and the proper ingredients herbs such as human or animal parts, the Sorcerer can create virulent poisons. The poison can be ingested, contact, or injected as the Sorcerer desires. At first level the Sorcerer's poison does 1d6 hp damage and an extra 1d6 at levels 3, 9, 12, 15, and 18. The poison is insidious and slow; starting one hour after exposure it does 1d6 damage per hour until the available d6's of poison are used or the victim is dead. A Saving Throw is allowed during the initial 1d6 hp loss and if successful, all damage done is for half damage as the poison runs its course.

The Sorcerer can also make an antidote for the poison. When given it stops all damage.

Both poison and antidote have a shelf life of a number of days equal to the Sorcerer's  level.

Control the Dead
The Sorcerer can Speak with Dead as per the spell once per day at first level and one extra time daily at every fourth level.

The Sorcerer can Animate Dead as per the spell once per day at first level and one extra time daily at every fifth level.





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